CS2

Counter-Strike: Arcade Esports vs Mindfreak (BO3) - ESL Challenger League Oceania Cup #1 Playoffs

3/3$14K vol.
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Tỷ lệ cược và xác suất trực tiếp cho Arcade Esports so với Mindfreak. Dự đoán kết quả trên Bitget Wallet.

Arcade Esports logo

Arcade Esports

0-0

1:2
Mindfreak logo

Mindfreak

0-0

Biểu đồ người chiến thắng

Kết quả:Mindfreak
$7.8K Vol.

Về thị trường này

This market refers to the Counter-Strike Upper bracket quarterfinal 1 match between Arcade Esports and Mindfreak in the ESL Challenger League Oceania Cup #1 Playoffs, initially scheduled for August 26, 2026 at 5:00 AM ET. This market will resolve to "Arcade Esports" if Arcade Esports win the match against Mindfreak. This market will resolve to "Mindfreak" if Mindfreak win the match against Arcade Esports. If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50. If the match is postponed, it must be rescheduled to a start time on or before September 9, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of August 26, 2026 at 5:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Res. Source
www.twitch.tv
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